Plinkjar
Drop. Match. Merge your way up to the Sunstone.
Free, no download. Works on phones, tablets and desktops. Log in to save your scores.
About Plinkjar
Plinkjar is a physics puzzle played inside a glass jar. You drop glass orbs from the top, and when two orbs of the same size touch they fuse into the next size up. Everything is real physics, so orbs roll, nudge and settle in ways you have to read before you let go.
The twist is the Shake. Earn enough merges and you bank a rattle that pulls every matching pair together at once, even ones that are not touching. Combined with a hold slot for the orb you want later, it turns a panicky pile-up into a plan. The run ends when the jar fills past the line, and the top of the ladder is the Sunstone: fuse two of them for a huge bonus.
There are two ways to play. Endless mode is a pure score chase for the leaderboard. Campaign mode is a ladder of 20,000 levels, each with a goal to hit before the jar fills, and your progress is saved to your account.
Screenshots
How to play
Drop glass orbs into the jar. Two matching orbs fuse into the next size up, and fast merges build a chain multiplier. Keep a hold slot for the orb you need later, and do not let the jar fill past the line. Reach the Sunstone and fuse two of them for a huge bonus. Earn Shakes as you play: one rattle pulls every matching pair together, even ones that are not touching.
Move the mouse or drag a finger to aim, then click or lift to drop. On a keyboard use the arrow keys or A and D to move, Space to drop and C to hold an orb. Tap the Hold box on a touch screen. P pauses and M mutes. Press X or tap the Shake box to rattle the jar and merge every matching pair.
Levels and goals
Campaign mode has 20,000 levels, and each one has a single goal shown under the level name: either score a set number of points, or fuse a set number of orbs of one size (for example, 14 Rose orbs). Level 1 asks for 6,000 points. Orb levels start at Rose and climb toward Gold, with the counts shrinking as the orbs get bigger.
Every 25th level is a boss jar with a stricter fill line and a bigger goal. Later levels start the jar with junk orbs already in it. Expect a few minutes per level, more as you climb.
Endless mode has its own levels, driven by score: level 2 at 4,000 points, level 3 at 10,000, level 4 at 20,000 and so on. Each endless level tightens the jar, adds Coral orbs to the drops from level 6 and gives you another Shake.
Tips
- Aim for the gaps between orbs of the same size, not the pile's centre. A single smart drop can start a chain.
- Park one orb in the hold slot early. Having the right size on demand saves more runs than any other habit.
- Keep the jar's edges low. Orbs stuck on the rim are what end runs.
- Save a Shake for when two big pairs are separated by a small orb. That is when it pays most.
Features
- Real physics merging
- Chain multiplier for fast merges
- Hold slot and Shake power
- Endless mode and a 20,000-level campaign
Guide
Orbs
Scoring
Tools
The jar
Top scores
All leaderboards- 1 admin 431,485
Details
- Genre
- Physics merge puzzle
- Typical session
- 3 to 10 minutes
- Controls
- Mouse, touch or keyboard
- Scoring
- Score in points, ranked on the leaderboard
- Added
- 2026-11-06
- Price
- Free, no ads
- Made by
- Hamelton Software



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